How to win
Make the best deuce-to-seven low hand. Aces are always high, and pairs, straights, and flushes count against you. The best possible hand is 7-5-4-3-2 in mixed suits.
By Poker Friends · Updated
Make the lowest hand through three separate draw rounds. This complete guide covers every step, hand rankings from strongest to weakest, strategy tips, and common mistakes.
Make the best deuce-to-seven low hand. Aces are always high, and pairs, straights, and flushes count against you. The best possible hand is 7-5-4-3-2 in mixed suits.
Players post blinds and receive five private cards. Four fixed-limit betting rounds alternate with three opportunities to draw.
Small and big blinds open the pot. Each player receives five private cards.
Players act using the table’s fixed bet size and raise cap.
Each live player may stand pat or replace selected cards. A second betting round follows.
Players may replace cards again. A third fixed-limit betting round follows.
Players get one final chance to stand pat or replace cards.
The final fixed-limit round occurs after the third draw.
Lowest unpaired, non-straight, non-flush hand wins. Compare the highest card first, then the next highest until the tie breaks.
Best: 7-5-4-3-2 in mixed suits. A 7-6 low is weaker than a 7-5 low.
Any qualifying eight-high hand; compare the next-highest cards downward.
Any nine-high hand with no pair, straight, or flush.
Any ten-high hand with no pair, straight, or flush.
Unpaired hands remain better than paired hands, but lower high cards win. Aces are always high.
A pair is worse than every unpaired hand that is not a straight or flush.
Worse than one pair.
Worse than two pair.
Straights count against the hand in 2-7 lowball.
Flushes count against the hand and are worse than a straight.
These are progressively weaker lowball holdings; a straight flush is the worst category.
General starting points for casual play—not a promise of results.
Every best possible low contains a 2. Hands without a deuce have a lower ceiling and often need more cards.
2-3-4-5 is a dangerous four-card start because many low-looking cards complete a straight, which counts against you.
A player who draws one is usually closer to a made hand than a player drawing three. Standing pat applies immediate pressure.
A rough ten-low may be behind a pat opponent. Earlier draws provide more chances to improve than the final draw.
The price may look small one bet at a time, but repeated calls across four rounds add up quickly.
All chips are virtual and have no cash value. No deposit or download is required.
Five hidden cards, one draw, and two betting rounds.
Read the complete guide →Two private cards, five community cards, and four betting rounds.
Read the complete guide →Four private cards, but exactly two must play at showdown.
Read the complete guide →Create a play-money table with 2-7 Triple Draw already selected, then invite your friends. No rake, deposit, payment, or credit card is required.