How to win
Make the strongest five-card high hand from your own seven cards, or win by folds. Four cards are exposed and three remain private.
By Poker Friends · Updated
Seven cards per player, no community board, and five betting streets. This complete guide covers every step, hand rankings from strongest to weakest, strategy tips, and common mistakes.
Make the strongest five-card high hand from your own seven cards, or win by folds. Four cards are exposed and three remain private.
There are no blinds or community cards. Every player antes, then receives two downcards and one upcard on third street.
Every seated player contributes an ante before the deal.
Each player receives two private downcards and one exposed upcard. The required bring-in opens the betting.
Each live player receives a second exposed card, followed by a fixed-limit betting round.
Each live player receives a third exposed card. The larger fixed bet applies from this street.
Each live player receives a fourth exposed card, followed by another betting round.
Each live player receives one final private downcard. The last betting round follows.
At showdown, players form the strongest standard five-card high hand from their seven individual cards.
A-K-Q-J-10 in one suit: the highest possible straight flush.
Five consecutive ranks in one suit. Compare the highest card.
Four cards of one rank, plus one kicker.
Three cards of one rank plus two cards of another rank.
Five cards in one suit that are not consecutive.
Five consecutive ranks in mixed suits.
Three cards of one rank plus two unmatched cards.
Two cards of one rank, two of another, plus one kicker.
Two cards of one rank plus three unmatched cards.
No made hand above; compare the highest cards in order.
General starting points for casual play—not a promise of results.
Exposed cards that leave the hand are unavailable. Track them to judge whether your pair, straight, or flush cards are still live.
Pairs, three-card straight possibilities, and three-card flushes improve when few matching ranks or suits are visible elsewhere.
An opponent’s paired or highly coordinated upcards are public information. Medium made hands lose value against obvious strength.
Completing with a real starting hand and stealing when boards are weak are different decisions. Avoid defending the bring-in automatically.
The bet size increases and three upcards reveal more of each hand. Marginal chases become more expensive.
All chips are virtual and have no cash value. No deposit or download is required.
Create a play-money table with Seven-Card Stud already selected, then invite your friends. No rake, deposit, payment, or credit card is required.